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Tuesday, June 19, 2012

GAME Plan Reflection

My GAME plan hasn't really changed through this course, primarily because school ended today and now is when I should have some time to reflect on my class and look for information that I said I wanted as a part of this class.  I haven't really learned a lot in this class, but it has given me some new ideas on how to use technology that I am familiar with.  I look forward to finding tasks that will change how information is presented as well as how kids will make use of this different method of assessment.  I don't think that my plan will change, but I do think that trying to find a way to use this process with my students could prove useful in my science classes since it does work well with the scientific method.

I think that the idea of having a place for kids to discuss science on a level that they are already familiar with could help improve their comprehension, which I really like.  I also think that finding more ways to get kids in front of the class and presenting information is a better idea than me being the resource.  They won't have me or someone like me once they leave the school environment, so they might as well get used to it now.  This will allow for the use of digital storytelling in a variety of ways, which is actually something I have found useful for the kids in all my classes.

1 comment:

  1. The part of your post where you mentioned that once the students leave your class that they are on their own is reality. By building the student’s skills it gives them more opportunities to use technology to become more informed life-long learners. In today’s day and age we need to help our students learn our concepts that we are teaching, but also show them how to continue the process once they leave us.
    By using digital storytelling it enables the learners to reflect, represent, and communicate what they know to the class (Cennamo, Ross, & Ertmer, 2009). This also gives the other students in class an opportunity to learn the information in a different format from the one that the instructor may have put together allowing them to be more successful in the course.

    References
    Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

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